Monday, 20 May 2013

Getting my new model moving: (Animation)
 
 
View inside the 'tunnel' developing
Material/Colour: Hand drawn pencil & ink texture. 
To push this even further I am going to explore duplicating the model 
and creating a world full of these 'tunnel like vortexes' 
spinning un-controllably in space. 
Troubles & Remakes: 
 
I have decided to start my model from scratch in CryEngine, although still importing the 'Datum' conept from SketchUp. I chose to do this because, my work deleted from week 10 and I started to get attached to my model as I had spent so many weeks on it so wasnt playing and trying new things to explode the model and make the inhabiting a bigger deal. The new model I feel has more potential to meet the brief and explore 'space.' The new uploads of the model being developed through SketchUp into CryEngine are in the posts above..

Wednesday, 15 May 2013

Developed Model in CryEngine (Inside)
Angle 1
 Angle 2
Angle 3

Monday, 13 May 2013

My thoughts:
I enjoyed this lesson because it was good to go back through this project starting from scratch and for me, realising how much I have learnt and the new skills I have that I wasn't exploring and pushing concepts further in my other model. The key thing I would like to take from this lesson would be to use my own hand-drawn texture on my final model, also I think I am at a point where I need to 'critique' and 'analyse' my model so that I am still 'playing & practicing' with CryEngine and aiming for a high standard of a final outcome. 

Speed Run Lesson
Step 1: My 'Quick' Sketch Scan

Step 2: Sketch made in Sketchup

Step 3:  Sketchup Model moved into CryEngine View 1
Step 3: Sketchup Model moved into CryEngine View 2
Final Step: Movie of CryEngine Model 'Inhabiting Space'

Wednesday, 8 May 2013

Monday, 6 May 2013

100 Words:
My design intentions and where I want to go from here. 
I have been struggling with the new software of CryEngine and figuring out how to accomplish things that I want my model to do or look like. From here i want to be able to 'step' inside my model and actually 'inhabit' it as right now it seems to be only floating in space! I also want to start placing the lights more structurally within my model and start to move these lights in sequence through it. 
The animation of the model I have already started learning about and want to push this further to really explore how this thing can be moved as i want it to be really weird like and almost flying at you through this digital game engine/ movie clip. 

Wednesday, 1 May 2013